

It also guarentees weapon energy dropping from an enemy. It's a fairly strong weapon and can be aimed up or down so you can take out flying enemies or enemies waiting below. There really isn't a point in using this at all.Īcid Burst: Pretty useful. It also takes an age before it actually absorbs them and usually you're already past the screen before anything happens. The same enemies that die with a single charged shot. You fire it and it absorbs small enemies. Gravity Well: The most useless weapon in the entire series. Can't really say much about the charged ice. It's extremely slow, but it guarentees Life energy dropping from enemies. Charged, it could be a bit sped up.įrost Shield: Again, not too bad. You can use it on an enemy and just dash through them. There are some good, useful weapons, and there are other weapons that can even manage to be completely useless. Hornets rushing to sting something makes sense and Tiger isn't really ramming into X like everyone else. Though, I guess to be fair, Hornet and Tiger can be overlooked. Obviously they could have put more effort into most of these bosses. If you wait to fight him later in the game in the Doppler stages, he will constantly ram here as well.ĭoppler: Goes into the air and uses this red goopy barrier thing before ramming towards X. Vile: In his ride armor he will ram towards X before punching. Tiger: In his despiration phase, he starts glowing and rushes towards X before leaping into the air.īit: Jumps into the air before ramming with his saber.īyte: Shoots a gravity based projectile onto the wall before ramming. Also, the miniboss in this stage constantly rams. I'm sure everyone knows this guy can be exploited to constantly ram into the wall by jumping everytime he turns towards X.īeetle: He starts glowing and rams forward.Ĭatfish: In his despiration phase, when he absorbs lightning, after a few seconds he will ram towards X.Ĭrawfish: In his despiration phase, he will turn around and very quickly ram towards X. How many enemies do you think ram forward in order to damage X? Let's have a look here.īuffalo: When he isn't shooting ice at you, he's ramming. Second, I would like to point out something. Some cases, taking damage from a boss will leave you wondering what exactly it was that hit you. First of all, the hitboxes for the bosses are mostly just huge squares.

They could have done alot more to the enemy design, like speeding up some of the enemy behavior and removing the pointless enemies, or at least making them a threat.īoss AI.

The enemies that munch on dirt in Tiger's stage, the enemies that take a second or two to realize X is an enemy before realizing they should fire at him, and those absurdly pointless green barrier enemies. Most of the enemies pose no threat at all. Thankfully, you can skip them, but if you don't have the dash upgrade, you'll have a much tougher time doing so.Įnemy AI. What is the point of these? They are only breaking the pacing of the game. The overuse of elevators in X3 is another bad thing. Gravity Beetle for example, has a massive amount of flat, boring design with absolutely no enemies to stand in X's way in some areas. It isn't quite as good as X2 and not even close to X1. Well, let me say that X3, while having a ton of bad design choices, manages to still be a solid, fun game.
